chore: initial studio-theme-glass-apple 0.1.0
Signed-off-by: flemming-it <stefan.a.flemming@googlemail.com>
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.gitignore
vendored
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.gitignore
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target/
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Cargo.lock
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Cargo.toml
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Cargo.toml
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# Standalone Cargo.toml — targets wasm32-wasip2.
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#
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# Build:
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# cargo build --release --target wasm32-wasip2
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#
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# Output: target/wasm32-wasip2/release/studio_theme_glass_apple.wasm
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[package]
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name = "studio_theme_glass_apple"
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version = "0.1.0"
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edition = "2021"
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authors = ["Dr. Stefan Flemming <platform@flemming.ai>"]
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license = "Apache-2.0"
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publish = false
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description = "F∆I Studio plugin — Cool neutral Apple-system-inspired Studio theme."
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repository = "https://git.flemming.ai/fai-plugins/studio-theme-glass-apple"
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rust-version = "1.85"
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[lib]
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crate-type = ["cdylib"]
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[dependencies]
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fai-plugin-sdk = { path = "../../fai_plugin_sdk_rust" }
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[package.metadata.component]
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package = "fai:studio-plugin"
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[profile.release]
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opt-level = "s"
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lto = true
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codegen-units = 1
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strip = true
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MODULE.de.md
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MODULE.de.md
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# glass-apple
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Klares Apple-inspiriertes Neutral-Theme.
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Eines der mit F∆I Studio gelieferten Theme-Plugins. Nach
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Installation erscheint es unter **Einstellungen → Themes**
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neben den eingebauten Hell- und Dunkel-Themes. Auswahl
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schaltet die gesamte Studio-Oberfläche um — ohne Neustart.
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MODULE.md
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MODULE.md
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# glass-apple
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Cool neutral Apple-system-inspired Studio theme.
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This is one of F∆I Studio's bundled theme plugins. When
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installed, it appears in **Settings → Themes** alongside the
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built-in light and dark themes. Select it and the entire
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Studio UI re-themes immediately — no restart required.
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## When to pick this theme
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- Operators on macOS who want the UI to blend with the rest
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of their environment
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- Anyone who values the SF / Apple system palette as a
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pre-tested, accessible baseline
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- Demo + screenshot work where the UI needs to look at
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home next to other Mac apps
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Combined with FaiEditorStyle.modern (frosted-glass panels
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+ gradient backdrop), this is the closest the editor gets
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to native-macOS look.
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README.md
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README.md
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# studio-theme-glass-apple
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Cool neutral Apple-system-inspired Studio theme.
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Ships a Material 3 ColorScheme pair (light + dark) through
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the WIT `theme` export. Studio loads it as a
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`studio.theme.glass_apple` capability and switches the app's
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ColorScheme when the operator picks it from the themes
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picker.
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## Build
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```bash
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cargo build --release --target wasm32-wasip2
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```
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Output: `target/wasm32-wasip2/release/studio_theme_glass_apple.wasm`.
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## Palette
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See `src/lib.rs` for the 14 ARGB tokens per brightness, in
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Material 3 order (primary → on_primary → … → outline_variant).
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module.wasm
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module.wasm
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module.yaml
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module.yaml
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schema_version: 3
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provider: fai
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name: studio-theme-glass-apple
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version: 0.1.0
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provides:
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- capability: studio.theme.glass_apple
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version: 0.1.0
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inputs: {}
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outputs: {}
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permissions: []
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studio_extension:
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hooks:
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- theme
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rust-toolchain.toml
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rust-toolchain.toml
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[toolchain]
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channel = "1.86"
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targets = ["wasm32-wasip2"]
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components = ["rustfmt", "clippy"]
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src/lib.rs
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src/lib.rs
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//! `studio.theme.glass-apple` — clean, neutral, frosted-glass
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//! Studio theme inspired by Apple's macOS system palette.
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//!
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//! Cool grays, blue accent, indigo + green + red system
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//! colours. Pairs cleanly with FaiEditorStyle.modern (frosted
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//! panel + gradient backdrop) for the "Apple sidebar" feel.
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//! Light mode reads as a sunlit studio; dark mode reads as
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//! a quiet evening workspace.
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#![allow(clippy::result_large_err)]
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use fai_plugin_sdk::{bindings, export_plugin};
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type ColorScheme = bindings::fai::studio_plugin::plugin_types::ColorScheme;
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type PluginError = bindings::fai::studio_plugin::plugin_types::PluginError;
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type RenderedOutput = bindings::fai::studio_plugin::plugin_types::RenderedOutput;
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const GLASS_APPLE_LIGHT: [u32; 14] = [
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0xFF007AFF, // primary — Apple system blue
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0xFFFFFFFF, // on_primary
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0xFF5856D6, // secondary — Apple system indigo
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0xFFFFFFFF, // on_secondary
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0xFF34C759, // tertiary — Apple system green
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0xFFFFFFFF, // on_tertiary
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0xFFFF3B30, // error — Apple system red
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0xFFFFFFFF, // on_error
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0xFFF2F2F7, // surface — Apple system gray 6 light
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0xFF1C1C1E, // on_surface
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0xFFE5E5EA, // surface_variant — Apple system gray 5 light
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0xFF3A3A3C, // on_surface_variant
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0xFFC7C7CC, // outline
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0xFFD1D1D6, // outline_variant
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];
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const GLASS_APPLE_DARK: [u32; 14] = [
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0xFF0A84FF, // primary — Apple system blue dark
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0xFFFFFFFF, // on_primary
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0xFF5E5CE6, // secondary — Apple system indigo dark
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0xFFFFFFFF, // on_secondary
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0xFF30D158, // tertiary — Apple system green dark
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0xFF003800, // on_tertiary
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0xFFFF453A, // error — Apple system red dark
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0xFFFFFFFF, // on_error
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0xFF1C1C1E, // surface — Apple system gray 6 dark
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0xFFFFFFFF, // on_surface
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0xFF2C2C2E, // surface_variant — Apple system gray 5 dark
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0xFFEBEBF5, // on_surface_variant
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0xFF48484A, // outline
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0xFF3A3A3C, // outline_variant
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];
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struct GlassApplePlugin;
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impl bindings::exports::fai::studio_plugin::theme::Guest for GlassApplePlugin {
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fn theme_for(brightness: String) -> Result<ColorScheme, PluginError> {
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let tokens = match brightness.as_str() {
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"light" => GLASS_APPLE_LIGHT.to_vec(),
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"dark" => GLASS_APPLE_DARK.to_vec(),
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other => {
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return Err(PluginError::Declined(format!(
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"glass-apple has no scheme for brightness '{other}' \
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(supported: light, dark)"
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)));
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}
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};
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Ok(ColorScheme { brightness, tokens })
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}
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}
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impl bindings::exports::fai::studio_plugin::translate::Guest for GlassApplePlugin {
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fn translate(
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_text: String,
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_from_locale: String,
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_to_locale: String,
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) -> Result<String, PluginError> {
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Err(PluginError::Declined(
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"glass-apple is a theme plugin and does not translate".to_string(),
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))
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}
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}
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impl bindings::exports::fai::studio_plugin::output_view::Guest for GlassApplePlugin {
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fn render(
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_mime_type: String,
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_data: Vec<u8>,
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) -> Result<RenderedOutput, PluginError> {
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Err(PluginError::Declined(
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"glass-apple is a theme plugin and does not render outputs"
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.to_string(),
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))
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}
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}
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export_plugin!(GlassApplePlugin);
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