feat(editor): three-tab WYSIWYG editor — graph / text / run

Full rewrite of the editor surface, layered on top of the
FlowGraph foundation. One in-memory flow drives three tabs
that the operator can flip between freely:

 - Graph: a drag-and-drop canvas. Nodes are step cards with
   port dots on their left (one per `with:` field) and a
   combined output port on the right. Pinned inputs and
   outputs pseudo-nodes sit at the left and right edges so
   every flow has a visually obvious source and sink. Pan +
   zoom via InteractiveViewer; drag a node by its body to
   reposition it (positions persisted to a sidecar JSON file
   under ~/.fai/data/flows/.layout/<name>.json — kept OUT of
   the YAML so `fai run` stays byte-stable).
 - Text: the existing YAML CodeField with expands:true so
   line 1 anchors at the top edge. YAML-aware syntax
   highlighting picks up the theme's primary / secondary /
   tertiary palette for keys / strings / numbers.
 - Run: an inputs form (text fields + file-pick), a Start
   button that calls the host's FlowRunDriver, a live step
   list driven by the driver's event stream (matches the
   `fai run` CLI rendering — ◻ pending, · running, ✔ done +
   duration, ✗ failed, ⏸ awaiting approval), and the typed
   outputs once the run resolves.

Source of truth = the YAML text. Graph edits emit fresh YAML
into the shared CodeController; text edits re-parse the
graph on a 350 ms debounce. Layout sidecar persists drag
positions only.

New public API (lib/fai_studio_flow_editor.dart):

  FlowEditorPage(
    initialFlowName: ...,
    locale: ...,
    runDriver: FlowRunDriver?,        // NEW — host bridge
    availableCapabilities: List<String>, // NEW — for the
                                          // capability picker
                                          // dialog when adding
                                          // a step
  )

The host (Studio) implements FlowRunDriver to bridge the
hub's gRPC SDK into the editor's event vocabulary. The
StepStarted/Completed/Failed/AwaitingApproval events are
shared verbatim with the CLI's run_progress renderer so
both surfaces speak the same visual language.

Files in this commit:
 - lib/src/editor_controller.dart       — shared state +
   debounced reparse loop
 - lib/src/run_driver.dart              — host bridge
   interface + event types
 - lib/src/widgets/flow_canvas.dart     — pan / zoom / drag /
   port-to-port connection drawing
 - lib/src/widgets/flow_node.dart       — node card primitive
   (module / approval / inputs / outputs variants)
 - lib/src/widgets/edge_painter.dart    — single CustomPainter
   for every edge + draft drag line, cubic bezier with
   arrow-head caps
 - lib/src/widgets/properties_panel.dart — right-side editor
   when a step is selected (rename id, change capability, add
   / remove / rename with-fields, delete step)
 - lib/src/widgets/capability_picker.dart — searchable list
   dialog used by Add-step
 - lib/src/widgets/run_tab.dart         — inputs form +
   live step progress + outputs renderer
 - lib/src/flow_editor_page.dart        — host scaffolding,
   toolbar, file list, three-tab body, keyboard shortcuts
 - lib/src/l10n.dart                    — EN + DE strings for
   every new label
 - lib/fai_studio_flow_editor.dart      — exports the new
   public types (FlowRunDriver, FlowRunEvent variants,
   FlowOutputValue variants)

flutter analyze: 0 issues. flutter test: 7/7 green.

Signed-off-by: flemming-it <sf@flemming.it>
This commit is contained in:
flemming-it 2026-06-01 00:48:35 +02:00
parent dbd9a0004f
commit 870cbc29f7
12 changed files with 2769 additions and 408 deletions

View file

@ -0,0 +1,264 @@
// FlowNode the visual representation of one step on the
// canvas. Three visual variants:
//
// - module step: rounded card, gear icon, primary border
// when selected
// - approval step: tertiary tint, hand-up icon, marks where
// the flow waits for a human
// - inputs / outputs sidebar nodes: tall, pinned to edges
//
// The card exposes named ports on its left (one per `with:`
// key) and a single combined port on its right that all
// downstream edges leave from. Ports are small filled circles
// just outside the card border so edges can visually anchor
// to them.
import 'package:flutter/material.dart';
import '../model/flow_graph.dart';
import '../tokens.dart';
/// Geometry constants the canvas + edge painter rely on to
/// place ports without measuring widgets at runtime. Changing
/// any of these requires reviewing edge_painter.dart.
class NodeGeometry {
static const double width = 220;
static const double headerHeight = 36;
static const double portRowHeight = 22;
static const double bottomPadding = 12;
static const double portRadius = 6;
// Offset from the card's outer edge for the port's center.
// Half-out so the dot visually "attaches" to the side.
static const double portInset = 0;
/// Total height for a step node given its with-field count.
/// Approval and inputs/outputs variants use the same maths
/// so the canvas can place every node identically.
static double heightFor(int portCount) {
final base = headerHeight + bottomPadding;
final ports = portCount * portRowHeight;
return base + ports + 8;
}
/// Y offset of an input port's centre, measured from the
/// top of the card. The first input port sits below the
/// header with a small gap.
static double inputPortY(int index) {
return headerHeight + 6 + index * portRowHeight + portRowHeight / 2;
}
/// Y offset of the single output port. Vertically centred
/// in the header band so the edge entry feels balanced.
static double outputPortY() {
return headerHeight / 2;
}
}
enum NodeVisualKind { module, approval, inputs, outputs }
class FlowNode extends StatelessWidget {
final String id;
final String title;
final String? subtitle;
final List<String> inputPortLabels;
final NodeVisualKind kind;
final bool selected;
final VoidCallback? onTap;
final void Function(Offset delta)? onDrag;
final VoidCallback? onDragEnd;
/// Live status from the most recent run, when this node is
/// a step. Coloured dot in the header so the operator can
/// glance at the canvas and see what's running.
final FlowNodeStatus status;
const FlowNode({
super.key,
required this.id,
required this.title,
this.subtitle,
this.inputPortLabels = const [],
this.kind = NodeVisualKind.module,
this.selected = false,
this.status = FlowNodeStatus.idle,
this.onTap,
this.onDrag,
this.onDragEnd,
});
@override
Widget build(BuildContext context) {
final theme = Theme.of(context);
final accent = _accent(theme.colorScheme);
final height = NodeGeometry.heightFor(inputPortLabels.length);
return SizedBox(
width: NodeGeometry.width,
height: height,
child: GestureDetector(
behavior: HitTestBehavior.opaque,
onTap: onTap,
onPanUpdate: onDrag == null ? null : (d) => onDrag!(d.delta),
onPanEnd: onDragEnd == null ? null : (_) => onDragEnd!(),
child: Material(
color: theme.colorScheme.surfaceContainerHigh,
elevation: selected ? 6 : 2,
shadowColor: selected ? accent.withValues(alpha: 0.35) : null,
borderRadius: BorderRadius.circular(FaiRadius.md),
child: Container(
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(FaiRadius.md),
border: Border.all(
color: selected ? accent : theme.dividerColor,
width: selected ? 2 : 1,
),
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
_header(theme, accent),
Expanded(child: _body(theme)),
],
),
),
),
),
);
}
Widget _header(ThemeData theme, Color accent) {
return Container(
height: NodeGeometry.headerHeight,
padding: const EdgeInsets.symmetric(horizontal: FaiSpace.sm),
decoration: BoxDecoration(
color: accent.withValues(alpha: 0.16),
borderRadius: const BorderRadius.only(
topLeft: Radius.circular(FaiRadius.md),
topRight: Radius.circular(FaiRadius.md),
),
),
child: Row(
children: [
Icon(_iconFor(kind), size: 16, color: accent),
const SizedBox(width: FaiSpace.xs),
Expanded(
child: Text(
title,
maxLines: 1,
overflow: TextOverflow.ellipsis,
style: theme.textTheme.titleSmall?.copyWith(
fontFamily: 'monospace',
fontWeight: FontWeight.w600,
color: accent,
),
),
),
if (status != FlowNodeStatus.idle) _statusDot(theme),
],
),
);
}
Widget _body(ThemeData theme) {
return Padding(
padding: const EdgeInsets.fromLTRB(
FaiSpace.sm,
4,
FaiSpace.sm,
FaiSpace.sm,
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
if (subtitle != null)
Padding(
padding: const EdgeInsets.only(bottom: 4),
child: Text(
subtitle!,
maxLines: 1,
overflow: TextOverflow.ellipsis,
style: theme.textTheme.bodySmall?.copyWith(
color: theme.colorScheme.onSurfaceVariant,
fontFamily: 'monospace',
),
),
),
for (final label in inputPortLabels)
SizedBox(
height: NodeGeometry.portRowHeight,
child: Row(
children: [
Container(
width: 6,
height: 6,
decoration: BoxDecoration(
color: theme.colorScheme.onSurfaceVariant,
shape: BoxShape.circle,
),
),
const SizedBox(width: FaiSpace.xs),
Flexible(
child: Text(
label,
maxLines: 1,
overflow: TextOverflow.ellipsis,
style: theme.textTheme.labelSmall?.copyWith(
color: theme.colorScheme.onSurface,
),
),
),
],
),
),
],
),
);
}
Widget _statusDot(ThemeData theme) {
final color = switch (status) {
FlowNodeStatus.running => theme.colorScheme.primary,
FlowNodeStatus.done => Colors.green.shade400,
FlowNodeStatus.failed => theme.colorScheme.error,
FlowNodeStatus.awaiting => theme.colorScheme.tertiary,
FlowNodeStatus.idle => Colors.transparent,
};
return Container(
width: 8,
height: 8,
decoration: BoxDecoration(
color: color,
shape: BoxShape.circle,
boxShadow: status == FlowNodeStatus.running
? [BoxShadow(color: color.withValues(alpha: 0.6), blurRadius: 6)]
: null,
),
);
}
IconData _iconFor(NodeVisualKind k) {
return switch (k) {
NodeVisualKind.module => Icons.widgets_outlined,
NodeVisualKind.approval => Icons.pan_tool_outlined,
NodeVisualKind.inputs => Icons.input,
NodeVisualKind.outputs => Icons.output,
};
}
Color _accent(ColorScheme cs) {
return switch (kind) {
NodeVisualKind.module => cs.primary,
NodeVisualKind.approval => cs.tertiary,
NodeVisualKind.inputs => cs.secondary,
NodeVisualKind.outputs => cs.secondary,
};
}
}
enum FlowNodeStatus { idle, running, done, failed, awaiting }
/// Render-time helper: figure out which visual variant to use
/// for a parsed step.
NodeVisualKind kindForStep(FlowStep step) {
if (step.isApproval) return NodeVisualKind.approval;
return NodeVisualKind.module;
}