Visual-effect knobs (FaiEditorStyle) the host can override —
distinct from ColorScheme, which stays orthogonal. Today
Studio passes it through FlowEditorPage's new style:
parameter; tomorrow a theme plugin can ship both colours and
effects in one move.
Two presets ship today: modern (frosted glass, gradient
backdrop, animated flow, shadowed nodes — the default) and
minimal (everything off, flat surfaces — accessibility /
reduce-motion / low-spec).
Properties panel rebuilt as a floating sidebar with
BackdropFilter blur when glass-style is on; falls back to
the pre-0.7 flush-divider layout under solid style.
Pattern + zoom controls promoted to PopupMenuButton dropdowns
so operators reach a specific zoom level / pattern in one
click instead of cycling.
Bumps fai_studio_flow_editor to 0.8.0.
Signed-off-by: flemming-it <sf@flemming.it>
A 2026-feel pass on the visual language. Three structural
moves that change how the editor reads at a glance.
1. Wires now carry the colour of the data they transport.
Every edge leaving the inputs endpoint takes the
declared input's type accent — blue for text, orange
for bytes, purple for json, green for file, amber for
number. The operator can trace "this is the document
path, this is the prompt" by following colour, no
labels needed. Edges leaving step outputs stay neutral
(we don't have module manifests to look up the output
type yet — once the hub exposes them, this lookup
grows).
Hover / selection still wins the colour treatment so
the "I'm pointing at this one" signal isn't lost in
the type palette.
2. Edges entering a currently-running step animate.
New AnimationController on the canvas loops a 0..1
phase at 1.5 s when ANY step is running, stopped
otherwise (no idle cost). EdgePainter takes the phase
and renders animated edges as marching dashes in the
wire's accent colour over a 35%-alpha base — the
operator literally sees data moving along the wire in
the direction of flow while a step executes. When the
step completes, the animation stops, the wire returns
to a static stroke. Run a flow with a slow step and
the canvas comes alive.
3. Canvas gets depth.
- Background is now a subtle top-left → bottom-right
gradient between surfaceContainer and surface,
giving the working area a "lit centre, recessed
corners" cue instead of one flat dark page.
- Node cards swap their Material widget for an
AnimatedContainer with two-layer shadows: a sharp
short-blur shadow gives the card a real footprint,
a soft long-blur shadow casts depth onto the canvas
behind. Selected nodes get a third accent-coloured
halo so selection state reads from across the canvas.
- 180 ms ease-out-cubic transitions on the
AnimatedContainer mean hover-into-select and
run-status-changes morph smoothly instead of
snapping.
Edge stroke widths bumped slightly (2.1 / 2.8 from 2.0 /
2.6) so the typed wires read at a confident weight against
the new gradient backdrop.
Version 0.6.0 -> 0.7.0 — visible visual language change.
Signed-off-by: flemming-it <sf@flemming.it>
Closes four operator complaints from the 0.5.3 review.
1. Edges now react to hover.
Added an interaction layer between the edge painter and
the endpoint nodes. A MouseRegion tracks the cursor in
canvas coords; every move runs a spatial hit-test
against each edge's bezier sampled at 24 points. The
closest edge within 8 px highlights in the primary
accent so the operator sees what they're aiming at.
Cursor leaves canvas → highlight clears.
2. Right-click / long-press on edges opens a Disconnect
menu.
Same interaction layer carries `onSecondaryTapDown` and
`onLongPressStart` handlers. Both run the same hit-test
and pop the menu at the cursor. Disconnect clears the
target's expression (step.with[field] = '' or
outputs[name] = ''), edge disappears, target port flips
outlined.
3. Long-press is now available alongside right-click
EVERYWHERE the context menu lives — step nodes, port
dots, edges. Trackpad-only users whose "two-finger
click" isn't bound to secondary get the same affordances
as mouse users.
4. Background pattern is now operator-selectable: cycles
through dots → grid → blank via a small icon button on
the bottom-right canvas controls. The button's icon and
tooltip reflect the next state. Picked dots as the
default because they're least visually noisy at scale.
5. Zoom indicator: a mono "100%" readout next to Fit-to-
screen shows the current InteractiveViewer scale,
updating live as the operator pinches / scrolls. Tap
to snap back to 100 % without losing pan position.
The bottom-right control cluster is now:
[pattern] [reset layout] [fit to screen] [zoom%]
Version 0.5.3 -> 0.6.0 (minor bump — new interaction
surfaces + visible toolbar additions).
Signed-off-by: flemming-it <sf@flemming.it>
Two operator-visible improvements:
- Five payload types now get five distinct hues that
survive both light and dark themes:
text → blue (0xFF42A5F5)
bytes → deep orange (0xFFFF7043)
json → purple (0xFFAB47BC)
file → green (0xFF66BB6A)
number → amber (0xFFFFCA28)
Previously bytes + file shared a colour and the palette
collapsed under custom theme plugins. Hardcoded hues
keep them readable everywhere.
- Step headers now carry a small "wired/total" badge.
When all with-fields carry a `$src.field` reference,
the badge collapses to a green check icon — the visual
"this module is fully wired" signal Stefan asked for.
Partial-wiring shows e.g. "3/5" in a pill matching the
step accent. Endpoint nodes don't render the badge
(ratio doesn't apply there).
Computed live from graph.edges + step.with_ values, so the
indicator updates the moment an operator drags a
connection in or out.
Version 0.5.0 -> 0.5.1.
Signed-off-by: flemming-it <sf@flemming.it>
Rewrites the port-rendering model around the operator's
expectation that each port is a single visible dot with
clear state. Closes four concrete complaints from the
0.4.0 review.
Removes the redundant inline dot:
- FlowNode._body no longer paints any inline 8-px dot.
The canvas-side dot is the SINGLE visible port. Size
matches the label row (12-px diameter, NodeGeometry.
portDotSize). No more "two dots per port" doubling.
Sides + alignment:
- New NodePortSide enum on FlowNode. `left` for step
inputs + outputs endpoint inputs; `right` for the
inputs endpoint (its body labels represent OUTPUTS of
the node — data flows OUT to downstream steps, so the
port dots belong on the right edge).
- Body labels right-align on right-side nodes,
left-align elsewhere. The 18-px port-gutter inside the
body keeps the dot from overlapping label text on the
port-bearing edge.
- Inputs endpoint dots now hang off the RIGHT edge of
the node, matching where the visible label gravitates.
Previously the dot was on the right but the labels
crowded the left — visually disconnected.
State-aware rendering:
- Port dots render FILLED when participating in an
edge, OUTLINED when dangling. `_connectedPorts` walks
graph.edges once per build and marks every endpoint.
Operator sees at a glance which inputs are wired vs
which need attention.
- Type-coloured: inputs endpoint dots take the type
accent (text → primary, bytes/file → tertiary,
json → secondary, number → amber, unknown → muted).
Edge deletion via port context menu:
- Right-click on a wired input port (step or outputs
endpoint) opens a Disconnect popup. Confirming clears
the with-field / output expression to empty, edge
disappears, port flips outlined. No need to chase the
YAML buffer manually.
- Unwired ports get no context menu (nothing to
disconnect) — keeps the menu honest.
The drop-target halo on drag stays — closest input port
within snap distance still inflates to 18 px and gets a
brighter halo, so the connection-drawing UX is unchanged.
Version 0.4.0 -> 0.5.0 — refactored API + visible port
model change warrants the minor bump.
Signed-off-by: flemming-it <sf@flemming.it>
Four operator-visible improvements in one cut.
Port geometry (the "connection dots don't line up with the
labels" bug):
- Header now has a fixed two-line structure (title + 16-px
subtitle slot) regardless of node kind, so the body's
port-row Y-offsets are identical across step nodes and
endpoint nodes.
- NodeGeometry constants rewritten so the inline 8-px dot
inside each port row and the 16-px canvas-side dot both
compute to the same Y. Port rows now anchor where the
eye expects them.
Port type colours:
- Inputs endpoint labels carry `name: type` (e.g.
`doc: bytes`), so the FlowNode body parses the type and
tints the inline dot per type: text → primary,
bytes/file → tertiary, json → secondary, number → amber,
unknown → muted. Step input ports stay muted until a
future commit can read module manifests for type info.
Endpoint editor:
- Inputs and outputs nodes are now selectable. Selecting
opens a dedicated editor in the properties panel:
add / rename / retype / remove entries graphically
instead of forcing the operator into the text tab.
Inputs editor offers a Type dropdown
(text / bytes / json / file / number);
outputs editor exposes name + expression
(e.g. `$step.field`).
Unsaved badge:
- The toolbar's tiny 8-px dirty dot was easy to miss.
Replace it with a coloured "unsaved" / "ungespeichert"
chip + colour the file name itself in the primary accent
when dirty. Operators see at a glance that a flow has
unsaved changes, which matters because the Discard
confirmation prompt won't fire if they don't realise
they made changes.
Version 0.3.0 -> 0.4.0 — first new editor feature surface
since 0.3.
Signed-off-by: flemming-it <sf@flemming.it>
Two operator-visible features filling concrete gaps the
jai_client editor exposed:
- Right-click on any step node opens a popup menu at the
cursor position with three actions:
* Duplicate — clones the step with a unique id
(<base>_2, <base>_3, …) and offsets its position so
the copy is visible next to the original.
* Disconnect all inputs — keeps every with-field key
but clears its expression value, so the step still
declares the same inputs but no longer wires them to
any upstream step.
* Delete — removes the step. Any dangling $refs in
downstream steps become run-time errors; we don't
silently rewrite their YAML because the surprise
would be worse than the explicit error.
- Floating "Reset layout" button on the canvas (next to
Fit to screen). Wipes the layout sidecar so AutoLayout
re-runs from scratch and the topological column
placement is restored. Auto-fits afterwards. Useful
when manual drags have drifted into spaghetti and the
operator wants a clean slate without losing the flow.
Implementation:
- FlowNode gains an `onContextMenu(Offset globalPos)`
parameter, wired to GestureDetector.onSecondaryTapDown.
- FlowEditorController.resetLayout() — clears layout,
re-seeds via AutoLayout, saves sidecar, notifies.
- The menu uses Flutter's showMenu() at the global
cursor position for native-feeling positioning.
Version bumped 0.2.2 -> 0.3.0 — first new operator-visible
feature set since the v0.2 WYSIWYG release.
Signed-off-by: flemming-it <sf@flemming.it>
Full rewrite of the editor surface, layered on top of the
FlowGraph foundation. One in-memory flow drives three tabs
that the operator can flip between freely:
- Graph: a drag-and-drop canvas. Nodes are step cards with
port dots on their left (one per `with:` field) and a
combined output port on the right. Pinned inputs and
outputs pseudo-nodes sit at the left and right edges so
every flow has a visually obvious source and sink. Pan +
zoom via InteractiveViewer; drag a node by its body to
reposition it (positions persisted to a sidecar JSON file
under ~/.fai/data/flows/.layout/<name>.json — kept OUT of
the YAML so `fai run` stays byte-stable).
- Text: the existing YAML CodeField with expands:true so
line 1 anchors at the top edge. YAML-aware syntax
highlighting picks up the theme's primary / secondary /
tertiary palette for keys / strings / numbers.
- Run: an inputs form (text fields + file-pick), a Start
button that calls the host's FlowRunDriver, a live step
list driven by the driver's event stream (matches the
`fai run` CLI rendering — ◻ pending, · running, ✔ done +
duration, ✗ failed, ⏸ awaiting approval), and the typed
outputs once the run resolves.
Source of truth = the YAML text. Graph edits emit fresh YAML
into the shared CodeController; text edits re-parse the
graph on a 350 ms debounce. Layout sidecar persists drag
positions only.
New public API (lib/fai_studio_flow_editor.dart):
FlowEditorPage(
initialFlowName: ...,
locale: ...,
runDriver: FlowRunDriver?, // NEW — host bridge
availableCapabilities: List<String>, // NEW — for the
// capability picker
// dialog when adding
// a step
)
The host (Studio) implements FlowRunDriver to bridge the
hub's gRPC SDK into the editor's event vocabulary. The
StepStarted/Completed/Failed/AwaitingApproval events are
shared verbatim with the CLI's run_progress renderer so
both surfaces speak the same visual language.
Files in this commit:
- lib/src/editor_controller.dart — shared state +
debounced reparse loop
- lib/src/run_driver.dart — host bridge
interface + event types
- lib/src/widgets/flow_canvas.dart — pan / zoom / drag /
port-to-port connection drawing
- lib/src/widgets/flow_node.dart — node card primitive
(module / approval / inputs / outputs variants)
- lib/src/widgets/edge_painter.dart — single CustomPainter
for every edge + draft drag line, cubic bezier with
arrow-head caps
- lib/src/widgets/properties_panel.dart — right-side editor
when a step is selected (rename id, change capability, add
/ remove / rename with-fields, delete step)
- lib/src/widgets/capability_picker.dart — searchable list
dialog used by Add-step
- lib/src/widgets/run_tab.dart — inputs form +
live step progress + outputs renderer
- lib/src/flow_editor_page.dart — host scaffolding,
toolbar, file list, three-tab body, keyboard shortcuts
- lib/src/l10n.dart — EN + DE strings for
every new label
- lib/fai_studio_flow_editor.dart — exports the new
public types (FlowRunDriver, FlowRunEvent variants,
FlowOutputValue variants)
flutter analyze: 0 issues. flutter test: 7/7 green.
Signed-off-by: flemming-it <sf@flemming.it>