feat(studio): pending-approvals sidebar badge + per-category settings help
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Two operator-attention improvements:

  - The sidebar's Approvals item gains a small accent-coloured
    badge (e.g. '2', '9+') when there are pending approvals,
    polled on the same 5 s tick the health check uses. Operators
    no longer need to open the Approvals page to discover new
    pending decisions; the badge surfaces them at the rail
    level.

  - The Settings dialog's per-category panel titles grow an
    optional help icon (?) that opens the matching bundled
    docs explainer via showFaiDoc. Wired for General →
    architecture, Security → security, Maintenance → audit.
    Other categories deliberately stay un-iced for now —
    Appearance / System AI / Integrations don't yet have a
    standalone bundled doc, and showing a broken help icon
    would be worse than showing none.

Studio bumped to 0.69.0.

Signed-off-by: flemming-it <stefan.a.flemming@googlemail.com>
This commit is contained in:
flemming-it 2026-06-09 09:41:14 +02:00
parent 5aae3285df
commit 7511867774
3 changed files with 95 additions and 15 deletions

View file

@ -27,7 +27,7 @@ import 'widgets/widgets.dart';
/// Studio's own build version. Bump on every UI commit so the
/// running app self-identifies visible in the sidebar header
/// and quick-glance proof that you're seeing the current build.
const String kStudioVersion = '0.68.0';
const String kStudioVersion = '0.69.0';
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
@ -313,6 +313,11 @@ class StudioShellState extends State<StudioShell> {
),
];
/// Pending-approval count surfaced as a sidebar badge so the
/// operator notices new approvals without polling the page.
/// Refreshed alongside the health probe same 5 s tick.
int _pendingApprovals = 0;
@override
void initState() {
super.initState();
@ -327,9 +332,6 @@ class StudioShellState extends State<StudioShell> {
final ok = await HubService.instance.healthy();
if (!mounted) return;
if (_connected != ok) setState(() => _connected = ok);
// Refresh the active channel pointer alongside the health
// probe cheap, and keeps the sidebar pill honest if the
// operator switched channels from the CLI.
if (ok) {
try {
final snap = await HubService.instance.channelStatus();
@ -337,9 +339,14 @@ class StudioShellState extends State<StudioShell> {
if (_activeChannel != snap.active) {
setState(() => _activeChannel = snap.active);
}
} catch (_) {
// Best-effort; pill simply doesn't update this tick.
}
} catch (_) {/* best-effort */}
try {
final pending = await HubService.instance.pendingApprovals();
if (!mounted) return;
if (_pendingApprovals != pending.length) {
setState(() => _pendingApprovals = pending.length);
}
} catch (_) {/* best-effort */}
}
}
@ -443,6 +450,7 @@ class StudioShellState extends State<StudioShell> {
connected: _connected,
endpointLabel: HubService.instance.endpointLabel,
activeChannel: _activeChannel,
pendingApprovals: _pendingApprovals,
),
Container(width: 1, color: theme.colorScheme.outlineVariant),
Expanded(
@ -501,6 +509,11 @@ class _Sidebar extends StatefulWidget {
/// initial fetch is in flight or the hub is unreachable.
final String? activeChannel;
/// Number of pending approvals surfaced as a badge on the
/// matching nav item so the operator notices a new approval
/// without polling the page.
final int pendingApprovals;
const _Sidebar({
required this.selectedIndex,
required this.onSelect,
@ -508,6 +521,7 @@ class _Sidebar extends StatefulWidget {
required this.connected,
required this.endpointLabel,
required this.activeChannel,
this.pendingApprovals = 0,
});
@override
@ -672,6 +686,10 @@ class _SidebarState extends State<_Sidebar>
t: t,
labelsInteractive: labelsInteractive,
iconColumnWidth: _collapsedWidth,
badge: widget.pages[i].id == 'approvals' &&
widget.pendingApprovals > 0
? widget.pendingApprovals
: null,
onTap: () => widget.onSelect(i),
),
],
@ -1016,6 +1034,11 @@ class _SidebarItem extends StatefulWidget {
final double iconColumnWidth;
final VoidCallback onTap;
/// Optional count badge null hides it, non-null renders a
/// small accent pill on top-right of the icon. Used by the
/// Approvals item for pending count.
final int? badge;
const _SidebarItem({
required this.page,
required this.selected,
@ -1023,6 +1046,7 @@ class _SidebarItem extends StatefulWidget {
required this.labelsInteractive,
required this.iconColumnWidth,
required this.onTap,
this.badge,
});
@override
@ -1047,11 +1071,45 @@ class _SidebarItemState extends State<_SidebarItem> {
: Colors.transparent;
final label = widget.page.labelOf(context);
final icon = Icon(
Widget icon = Icon(
widget.selected ? widget.page.selectedIcon : widget.page.icon,
size: 18,
color: color,
);
final badge = widget.badge;
if (badge != null) {
icon = Stack(
clipBehavior: Clip.none,
children: [
icon,
Positioned(
right: -6,
top: -4,
child: Container(
padding: const EdgeInsets.symmetric(
horizontal: 5,
vertical: 1,
),
constraints: const BoxConstraints(minWidth: 16, minHeight: 14),
decoration: BoxDecoration(
color: theme.colorScheme.primary,
borderRadius: BorderRadius.circular(8),
),
child: Text(
badge > 9 ? '9+' : '$badge',
textAlign: TextAlign.center,
style: TextStyle(
color: theme.colorScheme.onPrimary,
fontSize: 9,
fontWeight: FontWeight.w700,
height: 1.1,
),
),
),
),
],
);
}
// Label widget is ALWAYS in the tree opacity = t makes
// it fade in/out in lockstep with the rail's width
// animation. Expanded's flex space goes from 0 (at t=0,