refactor: rename internal Fai* design system + fai_ helpers to chain
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The Studio design system, widgets and helpers carried a Fai* / fai_ prefix (FaiSpace, FaiColors, FaiTheme, FaiLog, 17 fai_*.dart files, the faiBinary* l10n keys). Studio is the Ch∆In product, so rename them to Chain* / chain_ — carefully preserving English fail/failure/failed. Also fix stale references: the 'fai' binary in l10n strings -> 'chain', FAI_* env vars (FAI_BIN/DATA_DIR/MODULES_DIR/TODAY/BOOTSTRAP_TOKEN) -> CHAIN_*, fai_platform -> fai_chain, fai_hub -> chain_hub. Vendor security-hook tooling (FAI_BANNED_TERMS_FILE) + the .fai bundle ext left. flutter analyze + test: clean (20 passed). Signed-off-by: flemming-it <stefan.a.flemming@googlemail.com>
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52 changed files with 1225 additions and 1225 deletions
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@ -7,8 +7,8 @@ import 'package:flutter/material.dart';
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/// Colour palette. Single strong accent (Ch∆In Cyan) plus neutral
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/// greys. Status colours stay restrained — no candy palette.
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class FaiColors {
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FaiColors._();
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class ChainColors {
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ChainColors._();
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// Brand accent. Slightly cooler / more saturated than the
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// initial #1E3A8A — this reads more as "deep tech, alive"
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@ -43,8 +43,8 @@ class FaiColors {
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/// Spacing scale. Stick to multiples of 4. Keep the vocabulary
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/// small — six steps cover everything.
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class FaiSpace {
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FaiSpace._();
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class ChainSpace {
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ChainSpace._();
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static const xs = 4.0;
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static const sm = 8.0;
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static const md = 12.0;
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@ -55,8 +55,8 @@ class FaiSpace {
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}
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/// Border radii. Two sizes only.
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class FaiRadius {
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FaiRadius._();
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class ChainRadius {
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ChainRadius._();
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static const sm = 6.0;
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static const md = 10.0;
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}
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@ -66,8 +66,8 @@ class FaiRadius {
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/// Brightness-aware: dark themes lean on deeper, lower-alpha
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/// shadows (they read as ambient occlusion against near-black
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/// surfaces); light themes use softer, slightly larger spreads.
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class FaiElevation {
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FaiElevation._();
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class ChainElevation {
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ChainElevation._();
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/// Resting elevation for cards and sheets. Just enough to lift
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/// a surface off the canvas without announcing itself.
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@ -106,8 +106,8 @@ class FaiElevation {
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}
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/// Animation durations. Keep them under 300ms for power-user feel.
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class FaiMotion {
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FaiMotion._();
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class ChainMotion {
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ChainMotion._();
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static const fast = Duration(milliseconds: 120);
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static const base = Duration(milliseconds: 200);
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static const slow = Duration(milliseconds: 320);
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