feat: F∆I Studio MVP scaffold (Tier-2 desktop GUI)
Initial scaffold for the F∆I Platform Tier-2 generic GUI client. Flutter Desktop (macOS, Linux, Windows). Three MVP pages with mock data, sharing one navigation shell: - Modules — installed modules with capabilities, declared permissions and required services. - Audit — event-stream view with type filter and tone-coded rows (started / completed / failed). - Approvals — pending system.approval@^0 reviews with prompt, payload preview, and approve/reject buttons. Live gRPC connection arrives in the next iteration via fai_dart_sdk (sibling repo, currently a typed stub). Future Forgejo path: fai/studio. Local layout matches existing fai_platform/ convention. Background: see docs/architecture/client.md in the platform repo. The tier-2 client was previously called "Stage" — renamed to "Studio" on 2026-05-05 to avoid confusion with "staging environment". flutter analyze: clean. flutter test: 2/2. Signed-off-by: flemming-it <stefan.a.flemming@googlemail.com>
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windows/runner/main.cpp
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windows/runner/main.cpp
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#include <flutter/dart_project.h>
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#include <flutter/flutter_view_controller.h>
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#include <windows.h>
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#include "flutter_window.h"
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#include "utils.h"
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int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
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_In_ wchar_t *command_line, _In_ int show_command) {
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// Attach to console when present (e.g., 'flutter run') or create a
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// new console when running with a debugger.
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if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
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CreateAndAttachConsole();
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}
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// Initialize COM, so that it is available for use in the library and/or
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// plugins.
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::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
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flutter::DartProject project(L"data");
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std::vector<std::string> command_line_arguments =
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GetCommandLineArguments();
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project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
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FlutterWindow window(project);
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Win32Window::Point origin(10, 10);
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Win32Window::Size size(1280, 720);
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if (!window.Create(L"fai_studio", origin, size)) {
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return EXIT_FAILURE;
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}
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window.SetQuitOnClose(true);
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::MSG msg;
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while (::GetMessage(&msg, nullptr, 0, 0)) {
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::TranslateMessage(&msg);
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::DispatchMessage(&msg);
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}
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::CoUninitialize();
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return EXIT_SUCCESS;
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}
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