chain-studio/windows/runner/flutter_window.cpp
flemming-it a173eec1d0 feat: F∆I Studio MVP scaffold (Tier-2 desktop GUI)
Initial scaffold for the F∆I Platform Tier-2 generic GUI client.
Flutter Desktop (macOS, Linux, Windows). Three MVP pages with
mock data, sharing one navigation shell:

- Modules — installed modules with capabilities, declared
  permissions and required services.
- Audit — event-stream view with type filter and tone-coded
  rows (started / completed / failed).
- Approvals — pending system.approval@^0 reviews with prompt,
  payload preview, and approve/reject buttons.

Live gRPC connection arrives in the next iteration via
fai_dart_sdk (sibling repo, currently a typed stub).

Future Forgejo path: fai/studio. Local layout matches existing
fai_platform/ convention.

Background: see docs/architecture/client.md in the platform
repo. The tier-2 client was previously called "Stage" — renamed
to "Studio" on 2026-05-05 to avoid confusion with
"staging environment".

flutter analyze: clean. flutter test: 2/2.

Signed-off-by: flemming-it <stefan.a.flemming@googlemail.com>
2026-05-05 14:19:39 +02:00

71 lines
2.1 KiB
C++

#include "flutter_window.h"
#include <optional>
#include "flutter/generated_plugin_registrant.h"
FlutterWindow::FlutterWindow(const flutter::DartProject& project)
: project_(project) {}
FlutterWindow::~FlutterWindow() {}
bool FlutterWindow::OnCreate() {
if (!Win32Window::OnCreate()) {
return false;
}
RECT frame = GetClientArea();
// The size here must match the window dimensions to avoid unnecessary surface
// creation / destruction in the startup path.
flutter_controller_ = std::make_unique<flutter::FlutterViewController>(
frame.right - frame.left, frame.bottom - frame.top, project_);
// Ensure that basic setup of the controller was successful.
if (!flutter_controller_->engine() || !flutter_controller_->view()) {
return false;
}
RegisterPlugins(flutter_controller_->engine());
SetChildContent(flutter_controller_->view()->GetNativeWindow());
flutter_controller_->engine()->SetNextFrameCallback([&]() {
this->Show();
});
// Flutter can complete the first frame before the "show window" callback is
// registered. The following call ensures a frame is pending to ensure the
// window is shown. It is a no-op if the first frame hasn't completed yet.
flutter_controller_->ForceRedraw();
return true;
}
void FlutterWindow::OnDestroy() {
if (flutter_controller_) {
flutter_controller_ = nullptr;
}
Win32Window::OnDestroy();
}
LRESULT
FlutterWindow::MessageHandler(HWND hwnd, UINT const message,
WPARAM const wparam,
LPARAM const lparam) noexcept {
// Give Flutter, including plugins, an opportunity to handle window messages.
if (flutter_controller_) {
std::optional<LRESULT> result =
flutter_controller_->HandleTopLevelWindowProc(hwnd, message, wparam,
lparam);
if (result) {
return *result;
}
}
switch (message) {
case WM_FONTCHANGE:
flutter_controller_->engine()->ReloadSystemFonts();
break;
}
return Win32Window::MessageHandler(hwnd, message, wparam, lparam);
}