chain-studio/windows/runner/CMakeLists.txt
flemming-it a173eec1d0 feat: F∆I Studio MVP scaffold (Tier-2 desktop GUI)
Initial scaffold for the F∆I Platform Tier-2 generic GUI client.
Flutter Desktop (macOS, Linux, Windows). Three MVP pages with
mock data, sharing one navigation shell:

- Modules — installed modules with capabilities, declared
  permissions and required services.
- Audit — event-stream view with type filter and tone-coded
  rows (started / completed / failed).
- Approvals — pending system.approval@^0 reviews with prompt,
  payload preview, and approve/reject buttons.

Live gRPC connection arrives in the next iteration via
fai_dart_sdk (sibling repo, currently a typed stub).

Future Forgejo path: fai/studio. Local layout matches existing
fai_platform/ convention.

Background: see docs/architecture/client.md in the platform
repo. The tier-2 client was previously called "Stage" — renamed
to "Studio" on 2026-05-05 to avoid confusion with
"staging environment".

flutter analyze: clean. flutter test: 2/2.

Signed-off-by: flemming-it <stefan.a.flemming@googlemail.com>
2026-05-05 14:19:39 +02:00

40 lines
1.8 KiB
CMake

cmake_minimum_required(VERSION 3.14)
project(runner LANGUAGES CXX)
# Define the application target. To change its name, change BINARY_NAME in the
# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
# work.
#
# Any new source files that you add to the application should be added here.
add_executable(${BINARY_NAME} WIN32
"flutter_window.cpp"
"main.cpp"
"utils.cpp"
"win32_window.cpp"
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
"Runner.rc"
"runner.exe.manifest"
)
# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})
# Add preprocessor definitions for the build version.
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION=\"${FLUTTER_VERSION}\"")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MAJOR=${FLUTTER_VERSION_MAJOR}")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MINOR=${FLUTTER_VERSION_MINOR}")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_PATCH=${FLUTTER_VERSION_PATCH}")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_BUILD=${FLUTTER_VERSION_BUILD}")
# Disable Windows macros that collide with C++ standard library functions.
target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
# Add dependency libraries and include directories. Add any application-specific
# dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
target_link_libraries(${BINARY_NAME} PRIVATE "dwmapi.lib")
target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)