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The release build aborted at the Xcode CodeSign step (no Developer-ID
identity), leaving an incomplete .app missing Contents/Frameworks —
which DYLD-crashed at launch ('Library not loaded: FlutterMacOS.framework').
Set CODE_SIGNING_ALLOWED = NO so the bundle is produced complete; the
release pipeline ad-hoc signs it afterward. Notarization is a later step.
Signed-off-by: flemming-it <stefan.a.flemming@googlemail.com>
7 lines
314 B
Text
7 lines
314 B
Text
#include "../../Flutter/Flutter-Release.xcconfig"
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#include "Warnings.xcconfig"
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// Build without a Developer-ID identity: skip Xcode codesign so the
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// bundle (incl. embedded Frameworks) is produced complete; we ad-hoc
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// sign it afterward for local launch. Notarization is a later step.
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CODE_SIGNING_ALLOWED = NO
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