Initial scaffold for the F∆I Platform Tier-2 generic GUI client. Flutter Desktop (macOS, Linux, Windows). Three MVP pages with mock data, sharing one navigation shell: - Modules — installed modules with capabilities, declared permissions and required services. - Audit — event-stream view with type filter and tone-coded rows (started / completed / failed). - Approvals — pending system.approval@^0 reviews with prompt, payload preview, and approve/reject buttons. Live gRPC connection arrives in the next iteration via fai_dart_sdk (sibling repo, currently a typed stub). Future Forgejo path: fai/studio. Local layout matches existing fai_platform/ convention. Background: see docs/architecture/client.md in the platform repo. The tier-2 client was previously called "Stage" — renamed to "Studio" on 2026-05-05 to avoid confusion with "staging environment". flutter analyze: clean. flutter test: 2/2. Signed-off-by: flemming-it <stefan.a.flemming@googlemail.com>
40 lines
1.8 KiB
CMake
40 lines
1.8 KiB
CMake
cmake_minimum_required(VERSION 3.14)
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project(runner LANGUAGES CXX)
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# Define the application target. To change its name, change BINARY_NAME in the
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# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
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# work.
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#
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# Any new source files that you add to the application should be added here.
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add_executable(${BINARY_NAME} WIN32
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"flutter_window.cpp"
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"main.cpp"
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"utils.cpp"
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"win32_window.cpp"
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"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
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"Runner.rc"
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"runner.exe.manifest"
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)
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# Apply the standard set of build settings. This can be removed for applications
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# that need different build settings.
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apply_standard_settings(${BINARY_NAME})
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# Add preprocessor definitions for the build version.
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION=\"${FLUTTER_VERSION}\"")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MAJOR=${FLUTTER_VERSION_MAJOR}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MINOR=${FLUTTER_VERSION_MINOR}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_PATCH=${FLUTTER_VERSION_PATCH}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_BUILD=${FLUTTER_VERSION_BUILD}")
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# Disable Windows macros that collide with C++ standard library functions.
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target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
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# Add dependency libraries and include directories. Add any application-specific
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# dependencies here.
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target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
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target_link_libraries(${BINARY_NAME} PRIVATE "dwmapi.lib")
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target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
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# Run the Flutter tool portions of the build. This must not be removed.
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add_dependencies(${BINARY_NAME} flutter_assemble)
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