feat(brand): rename product to Recl∆Im (Reclaim) across app, bundle, docs
Recl∆Im — the F∆I product line for Pflicht-basierte
Wirkungsanalyse und Reform-Vorschlags-Pipelines. Replaces the
working title 'Law-Heatmap', which described the demo view
rather than the platform. Heatmap, Norms list, Hub view,
Methodik are now four panes of the same Recl∆Im app.
Renames in this commit:
Flutter package lawheatmap_app -> reclaim_app
macOS bundle id ai.flemming.lawheatmapApp -> ai.flemming.reclaim
macOS PRODUCT_NAME lawheatmap_app -> reclaim_app
Theme tokens LawHeatmapColors/Space/Radius/Typography/Theme
-> Reclaim*
Surface card LawHeatmapCard -> ReclaimCard
Top-level widget LawHeatmapApp -> ReclaimApp
Theme files lawheatmap_theme.dart/lawheatmap_tokens.dart
-> reclaim_theme.dart/reclaim_tokens.dart
Widget file lawheatmap_card.dart -> reclaim_card.dart
Build script build-macos.sh paths and headline string
Docs MACHBARKEITSSTUDIE.md, METHODIK.md, RUN.md,
app/README.md, flow YAML
UI strings 'F∆I Law-Heatmap' / 'Law-Heatmap'
-> 'Recl∆Im' / 'Recl∆Im (F∆I)' for vendor-
prefixed contexts
flutter analyze: clean. flutter test: 2/2 passing.
The local working directory stays fai_lawheatmap/ for now —
the dir is referenced by the .claude project metadata; renaming
it would break session continuity for no real gain. The Forgejo
repo was renamed via API in the same change-set (fai/lawheatmap
-> fai/reclaim), with the legacy slug serving a redirect
courtesy of Forgejo's built-in rename handling.
Signed-off-by: flemming-it <sf@flemming.it>
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29 changed files with 291 additions and 226 deletions
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@ -2,7 +2,7 @@ import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import '../theme/lawheatmap_tokens.dart';
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import '../theme/reclaim_tokens.dart';
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/// The F∆I / Ch∆In brand mark: an upward triangle (the `∆`) with
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/// a petrol "eye" at the centre. Geometry mirrors fai_web's
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@ -89,7 +89,7 @@ class _DeltaPainter extends CustomPainter {
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// Eye — petrol fill, centred on the triangle's centroid.
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final eyeCentre = Offset(w / 2, inset + (h - 2 * inset) * 2 / 3);
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final eyeR = w * 0.06 * pulse;
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final eye = Paint()..color = LawHeatmapColors.signal;
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final eye = Paint()..color = ReclaimColors.signal;
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canvas.drawCircle(eyeCentre, eyeR, eye);
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}
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