Recl∆Im — the F∆I product line for Pflicht-basierte
Wirkungsanalyse und Reform-Vorschlags-Pipelines. Replaces the
working title 'Law-Heatmap', which described the demo view
rather than the platform. Heatmap, Norms list, Hub view,
Methodik are now four panes of the same Recl∆Im app.
Renames in this commit:
Flutter package lawheatmap_app -> reclaim_app
macOS bundle id ai.flemming.lawheatmapApp -> ai.flemming.reclaim
macOS PRODUCT_NAME lawheatmap_app -> reclaim_app
Theme tokens LawHeatmapColors/Space/Radius/Typography/Theme
-> Reclaim*
Surface card LawHeatmapCard -> ReclaimCard
Top-level widget LawHeatmapApp -> ReclaimApp
Theme files lawheatmap_theme.dart/lawheatmap_tokens.dart
-> reclaim_theme.dart/reclaim_tokens.dart
Widget file lawheatmap_card.dart -> reclaim_card.dart
Build script build-macos.sh paths and headline string
Docs MACHBARKEITSSTUDIE.md, METHODIK.md, RUN.md,
app/README.md, flow YAML
UI strings 'F∆I Law-Heatmap' / 'Law-Heatmap'
-> 'Recl∆Im' / 'Recl∆Im (F∆I)' for vendor-
prefixed contexts
flutter analyze: clean. flutter test: 2/2 passing.
The local working directory stays fai_lawheatmap/ for now —
the dir is referenced by the .claude project metadata; renaming
it would break session continuity for no real gain. The Forgejo
repo was renamed via API in the same change-set (fai/lawheatmap
-> fai/reclaim), with the legacy slug serving a redirect
courtesy of Forgejo's built-in rename handling.
Signed-off-by: flemming-it <sf@flemming.it>
98 lines
2.6 KiB
Dart
98 lines
2.6 KiB
Dart
import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import '../theme/reclaim_tokens.dart';
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/// The F∆I / Ch∆In brand mark: an upward triangle (the `∆`) with
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/// a petrol "eye" at the centre. Geometry mirrors fai_web's
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/// Logo.astro — the triangle IS the "A"; the eye-dot IS the dot
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/// of the "i".
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///
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/// Subtle 9s breathing pulse on the eye (matches fai_web's
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/// `.eye-pulse`). Set [animated] to false for static contexts
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/// (icons, screenshots).
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class DeltaMark extends StatefulWidget {
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const DeltaMark({super.key, this.size = 64, this.animated = true});
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final double size;
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final bool animated;
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@override
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State<DeltaMark> createState() => _DeltaMarkState();
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}
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class _DeltaMarkState extends State<DeltaMark>
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with SingleTickerProviderStateMixin {
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late final AnimationController _controller;
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@override
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void initState() {
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super.initState();
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_controller = AnimationController(
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vsync: this,
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duration: const Duration(seconds: 9),
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);
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if (widget.animated) {
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_controller.repeat();
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}
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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return AnimatedBuilder(
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animation: _controller,
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builder: (context, _) {
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final t = _controller.value;
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// Breathe: scale 1 → 1.28 → 1 over the cycle.
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final pulse = 1.0 + 0.28 * (1 - (math.cos(t * 2 * math.pi).abs()));
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return CustomPaint(
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size: Size.square(widget.size),
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painter: _DeltaPainter(pulse: widget.animated ? pulse : 1.0),
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);
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},
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);
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}
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}
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class _DeltaPainter extends CustomPainter {
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_DeltaPainter({required this.pulse});
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final double pulse;
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@override
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void paint(Canvas canvas, Size size) {
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final w = size.width;
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final h = size.height;
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// Upward triangle, geometric centre.
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final stroke = Paint()
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..color = const Color(0xFFE9E7E2)
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..style = PaintingStyle.stroke
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..strokeWidth = w * 0.04
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..strokeJoin = StrokeJoin.miter;
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final inset = w * 0.08;
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final tri = Path()
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..moveTo(w / 2, inset)
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..lineTo(w - inset, h - inset)
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..lineTo(inset, h - inset)
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..close();
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canvas.drawPath(tri, stroke);
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// Eye — petrol fill, centred on the triangle's centroid.
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final eyeCentre = Offset(w / 2, inset + (h - 2 * inset) * 2 / 3);
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final eyeR = w * 0.06 * pulse;
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final eye = Paint()..color = ReclaimColors.signal;
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canvas.drawCircle(eyeCentre, eyeR, eye);
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}
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@override
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bool shouldRepaint(covariant _DeltaPainter old) => old.pulse != pulse;
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}
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