First end-to-end-buildable cut of the pflicht-/graph-basierte
Wirkungsanalyse von Rechtsnormen, running on Ch∆In. Demo runs
without external dependencies and without a hub connection so
the methodology + UI stack can be reviewed before any Verbands-
Kooperation or Beirats-Validierung kicks in.
Tree layout
MACHBARKEITSSTUDIE.md v0.3 — pflicht-basierte Methodik,
4-Tier-Evidenz, 8 law*-Module
auf Ch∆In statt der alten F∆I-
Plattform.
RUN.md one-page how-to-run.
flows/durchstich-gewo-14.yaml
vertical Phase-0 flow: pull →
normalize → duties → citations →
cohort → skm → frust → benefit →
attribution → system.approval.
app/ Flutter macOS client, design
language pulled from fai_web
(ink #08090A, paper #F4F3EF,
petrol signal #2E8F9E). Mock
repository ships five fixture
norms with real source URLs and a
permanent T4 demo-banner so no
figure can be mistaken for a
validated one.
Module repos (separate, see chain-modules*/):
text-akoma-normalize, text-deontic-extract, graph-citation-
extract, text-readability-score, stats-cohort-size, graph-
shapley-attribution, econ-skm-score, law-benefit-score.
What runs today
- flutter analyze: 0 issues
- flutter test: 2/2 (landing + nav-to-shell smoke)
- flutter build macos (via app/build-macos.sh) and ad-hoc
codesign, app launches and the Dart VM service comes up
- native cargo test green on every module
- cargo build --release --target wasm32-wasip2 produces a
130 KiB artefact for text-akoma-normalize
What is deliberately mock / stub
- gRPC wire from the client to a chain serve hub (Repository
abstraction is in place; live impl is the next step)
- NKR Bürokratiekosten-Datenbank ingestion (for the canonical
h-Werte that close out the Engpass per Studie §6.7)
- DESTATIS GENESIS-API adapter for stats.cohort_size
License: Apache-2.0. Author/contact in MACHBARKEITSSTUDIE.md.
Signed-off-by: flemming-it <sf@flemming.it>
98 lines
2.6 KiB
Dart
98 lines
2.6 KiB
Dart
import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import '../theme/lawheatmap_tokens.dart';
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/// The F∆I / Ch∆In brand mark: an upward triangle (the `∆`) with
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/// a petrol "eye" at the centre. Geometry mirrors fai_web's
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/// Logo.astro — the triangle IS the "A"; the eye-dot IS the dot
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/// of the "i".
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///
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/// Subtle 9s breathing pulse on the eye (matches fai_web's
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/// `.eye-pulse`). Set [animated] to false for static contexts
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/// (icons, screenshots).
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class DeltaMark extends StatefulWidget {
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const DeltaMark({super.key, this.size = 64, this.animated = true});
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final double size;
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final bool animated;
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@override
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State<DeltaMark> createState() => _DeltaMarkState();
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}
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class _DeltaMarkState extends State<DeltaMark>
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with SingleTickerProviderStateMixin {
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late final AnimationController _controller;
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@override
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void initState() {
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super.initState();
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_controller = AnimationController(
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vsync: this,
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duration: const Duration(seconds: 9),
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);
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if (widget.animated) {
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_controller.repeat();
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}
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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return AnimatedBuilder(
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animation: _controller,
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builder: (context, _) {
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final t = _controller.value;
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// Breathe: scale 1 → 1.28 → 1 over the cycle.
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final pulse = 1.0 + 0.28 * (1 - (math.cos(t * 2 * math.pi).abs()));
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return CustomPaint(
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size: Size.square(widget.size),
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painter: _DeltaPainter(pulse: widget.animated ? pulse : 1.0),
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);
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},
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);
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}
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}
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class _DeltaPainter extends CustomPainter {
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_DeltaPainter({required this.pulse});
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final double pulse;
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@override
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void paint(Canvas canvas, Size size) {
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final w = size.width;
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final h = size.height;
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// Upward triangle, geometric centre.
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final stroke = Paint()
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..color = const Color(0xFFE9E7E2)
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..style = PaintingStyle.stroke
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..strokeWidth = w * 0.04
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..strokeJoin = StrokeJoin.miter;
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final inset = w * 0.08;
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final tri = Path()
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..moveTo(w / 2, inset)
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..lineTo(w - inset, h - inset)
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..lineTo(inset, h - inset)
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..close();
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canvas.drawPath(tri, stroke);
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// Eye — petrol fill, centred on the triangle's centroid.
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final eyeCentre = Offset(w / 2, inset + (h - 2 * inset) * 2 / 3);
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final eyeR = w * 0.06 * pulse;
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final eye = Paint()..color = LawHeatmapColors.signal;
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canvas.drawCircle(eyeCentre, eyeR, eye);
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}
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@override
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bool shouldRepaint(covariant _DeltaPainter old) => old.pulse != pulse;
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}
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